Emma Rose Metcalfe is the co-founder of How.Do, an app and platform that lets you share how to do things.
We spoke about the user experience of sharing. How does sharing projects stop us from doing projects? How can we share collaborative experiences? Who holds the camera? How do constraints improve the sharing experience? And how do sharing platforms create new kinds of narrative?
We also talked about value in a sharing system: how does a social network or sharing platform make money? Why do people share, and what do they get out of it? When can advertising be valuable?
And how can tools like How.Do work in other contexts, such as education? What happens when you let people find their own uses for technology? Continue reading “7 — Emma Rose Metcalfe”
In this episode, I speak to writer, publisher, producer, maker and all round difficult-to-pigeonhole person, Leila Johnston. We talk about play, and making for the sake of it; that bit in the venn diagram where geeks and sci-fi cross over; the future, and what it means without the past; grassroots movements and the consumer experience; coding because you have to, and experts vs ignorance. Continue reading “6 — Leila Johnston”
I met up with Ivan Pope at his new makespace, Fabrivan, tucked away behind London Road, a low-rent shopping street on the edges of Brighton city centre. Fabrivan is Ivan’s latest experiment in future technology – a makespace designed to be accessible and welcoming, and to support experimentation. We spoke about making makespaces accessible, developing business models, and the importance of diving into things before you’re ready.
Links for this episode
In episode 4, I caught up with Chris Thorpe from Flexiscale, a small UK startup making 3D models of the great steam engines of the first industrial revolution. He filled me in on how they’re testing new ways of manufacturing, how they laser-scan an entire locomotive, and what we can learn from the Victorians about making, modifying and improving the stuff around us. Continue reading “4 — Chris Thorpe”
For Episode 3, I interviewed the designer and maker Brendan Dawes. Brendan’s known for early interactive web projects like Psycho Studio, that allows users to remix Hitchcock’s famous shower scene themselves. He’s also known for his physical projects, such as the Moviepeg and Popa phone accessories, and devices that cross the digital/physical divide, such as the Happiness machine, an internet-connected printer that prints random happy thoughts from people across the web.
We talk about making digital stuff tangible, design, art and simplicity, remixes and supercuts, and how makers can get their work out into the world for people to see. Continue reading “3 — Brendan Dawes”
On this episode, I talk with Jude Pullen, a product design engineer, and also the creator of the Design Modelling website, a series of tutorials, techniques and project ideas for working with low cost prototyping materials, mostly cardboard. Jude also runs live workshops where he shows people how to make models to express and share ideas. Continue reading “2 — Jude Pullen”
In this first episode, I talk to Stuart Bannocks of Stickers on Boxes fame about generating and sharing ideas, making vs talking, failure and iteration, hypothetical architecture and catwalk fashion. Continue reading “1 — Stuart Bannocks”